

Holmes will then make a deduction which you have to further line up for him to come to a conclusion. You do this by pairing up phrases with the most appropriate match. Once you’ve collected enough clues, you can piece them together in your Mind Palace.

A police officer in trouble in his own station? I couldn’t help but chuckle. One time, I’m talking to a foreigner inside the police station dressed up as one only to be warned that it was dangerous around the area to be talking. Such as a dressing up like a police officer will have people treating you as if you’re such. Depending on who you talk to, they already have a set reply for you. Situations can possibly be humorous when it comes to the disguise mechanics of the game. People of Cordova have different things to say depending on what you wear.

You can tell what a person is like by concentrating anytime at your leisure. People are a good place to start, but they’re not always willing to talk to Holmes depending on what he’s wearing. Regardless of difficulty selected, you’ll be tasked to go around looking clues and piecing them together. But they essentially boil down to lessening the time you have to make decisions and taking away the UI. I find the difficulty settings for investigations to be questionable, though. I found it a bit of a chore to scroll through all the evidence in my Casebook so I’m hoping that Frogware finds a way to make it simpler and easier during the final product. I found it fun to collect clues, learn trivia behind certain objects, and connect the dots together to learn more facts. The chance to play master detective is where the game shines brightest.
